![]() ![]() Once you have the why, the next step is to establish “where.” It is generally best to start with basic needs like water, the space necessary for farming and livestock, and the relative distance to trade routes or other notable cities. Regardless of its location, it could also serve as a famous battleground, the intended target of a lich, or even a notable place to relax or let loose. It could be the most prominent place of commerce, an abandoned fort, or a simple rest stop along a well-traveled road. ![]() It is important to know how your city will affect and interact with your players and their surrounding environment. Thinking about the town’s purpose and the internal and external circumstances that may affect the population can help you create something more significant and immersive for the players. Depending on the campaign and their specific situation, the adventuring group may desire to speak with the Thieves Guilds, inform faction representatives, or seek an audience with kings and queens.īefore putting pen to paper and proposing what your players may want, it is essential to keep in mind the narrative of your campaign and how the city may fit within your story. However, cities may contain numerous NPCs and all manner of things with which the players can interact. Wilderness encounters and dungeon crawls are often more contained adventures and tend to have a more directed player path. This wide variety of possibilities can be challenging to prepare for as a dungeon master. Citys and towns allow players to seek information, buy or sell goods, and potentially converse with powerful and wise individuals. They are crucial to a proper narrative as they exist as centers of population, activity, and commerce throughout the various lands of the world. Why cities are importantĬities are a part of nearly every campaign. ![]() Locals may derive these names from regional commerce, the reputation of the people or their leader, or a particularly unusual landmark or historical event. Cities also earn various pseudonyms that hint at what life may be like among its populace. Whether in common or the local dialect, city names can describe the geography, represent the townspeople, honor an individual of great respect, or pay tribute to a religious figure. Every city, town, or kingdom throughout Faerûn has a unique name typically crafted by the local populous or its governing body. ![]()
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