Use the camera and the FOV helpers to decide where you want the gun. Make a simple one-frame sequence of where and how you want the gun to be held. You could change the parenting if you prefer them not to be parented to eachother. The balls that are children of it are the Elbow helper bones. The Octahedral bones on the hands are the hands IK bones. This allows us to save all animations in the same Blender save file, as different actions. A Quick Beta version used to check a hunter claws bug had been fixed.4.0Go to the Animation tab and change the Dope Sheet to Action Editor. Made sure knifes worked for edited servers. Added extra checking for spawn amounts. Added !mitserror command to output all weapon models spawned to help with debugging. Changed hunter claws check to check all cases (lower and higher caps) NOTE: This version is broken, reuploaded 1.0.5 NOTE: Please delete the old MeleeSafeRoom.cfg before using this plugin. Changed how the weapons spawn, hopfully fixing the hunter claws once and for all (Thanks DJ_WEST) Right hopefully, hunter claws are 100% gone, now it finds out what weapons are aloud on that map, then picks from them. Been a while since an update, and this isn't anything big, basically I've added an extra cvar for versus mode, if enabled both teams get the same melee weapons when set to random, to make it fair. txt files there all around 1 - 2kb each so they download instantly, enabling all melee weapons with no glitches and with audio. Basically, put the unlock_melee_weapons.vpk in your servers addon folder and this then downloads the individual files from the server to you clients on map start, because there all. After many internal versions, trying to fix the glitches with unlocked melee weapons, I finally have one, which I believe works in all game modes. spawn 4 knives, 1 golf club and 3 katans. Made all Melee weapons work with out any glitches (read how to setup for more information) Fixed all errors (hopefully, tested for on all campaigns with two people with no errors) Complete rewrite, from a blank document. Now spawns the default weapons, except for knives. Added !melee (admin command) to list all spawnable melee weapons on current campaign. Added riot_shield to make sure people can get riot shields to spawn properly. Fixed a potential error where on campaign mode, melee weapons wouldn't spawn on any but the first map. Fixed a bug where hunter arms could be spawned. Add support for the sacrifice an no mercy. zip file and updated PHP to correct version MasterMind420 posted a release which use MITSR 2.0.5 but with some new. Precached all standard melee weapons.(it looks like without having something client side, knife and riot just won't work) Made my own vpk with only standard melee weapons unlocked (no knife or riot shield). Implemented AskPluginLoad2 function to check if game = Left4Dead 2. Added debugging support for the plugin. Fixed Melee spawning for second team in versus. Moved repetitive fucntions into loops and arrays for future expansion. Added support for Shovel and Pitchfork. Number of pitchforks to spawn (l4d2_MITSR_Spawn_Type must be 0) Number of tonfas to spawn (l4d2_MITSR_Spawn_Type must be 0) Number of weapons to spawn if l4d2_MITSR_Spawn_Type is set to 1. Number multiple if l4d2_MITSR_Spawn_Type is set to 2. Number of machetes to spawn (l4d2_MITSR_Spawn_Type must be 0) Number of knifes to spawn (l4d2_MITSR_Spawn_Type must be 0) Number of katanas to spawn (l4d2_MITSR_Spawn_Type must be 0) Number of golf clubs to spawn (l4d2_MITSR_Spawn_Type must be 0) Number of frying pans to spawn (l4d2_MITSR_Spawn_Type must be 0) Number of fireaxes to spawn (l4d2_MITSR_Spawn_Type must be 0) Number of electric guitars to spawn (l4d2_MITSR_Spawn_Type must be 0) Number of crowbars to spawn (l4d2_MITSR_Spawn_Type must be 0) Number of cricket bats to spawn (l4d2_MITSR_Spawn_Type must be 0) Number of baseball bats to spawn (l4d2_MITSR_Spawn_Type must be 0)
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